#include <audio.h>
Data Fields | |
char | filename [64] |
Original file name, so that the file can be reopen after a resume from stand-by. Used only if the song is streamed. | |
void * | data |
User sound data (depends on the sound file format). | |
void * | dataplus |
Extended user sound data. | |
int | baseoffset |
Offset from the beginning of the file (without the header). Used to resume the sound after stand-by. | |
int | format |
int | divider |
int | size |
int | mono |
0x10 for Mono, 0 for Stereo output | |
int | isStreamed |
Holds whether the sound is streamed or not. | |
u16 | volumeLeft |
Volume of the left channel (set volumeLeft == volumeRight for normal operation, another value creates a panning effect). | |
u16 | volumeRight |
Volume of the right channel. | |
int | suspendNumber |
int(* | endCallback )(struct OSL_SOUND *, int) |
Function called when the sound has finished to play. | |
u8 | userdata [32] |
Custom user data. | |
int | numSamples |
Number of samples per read. Default is osl_audioDefaultNumSamples, that is, 512. | |
void(* | playSound )(struct OSL_SOUND *) |
Custom function called when the sound must be played. | |
void(* | stopSound )(struct OSL_SOUND *) |
Custom function called when the sound must be stopped (not paused, completely stopped). | |
int(* | audioCallback )(unsigned int, void *, unsigned int) |
Custom function which must feed a buffer with a certain number of samples. | |
VIRTUAL_FILE *(* | standBySound )(struct OSL_SOUND *) |
Function called when the PSP enters in stand by mode. | |
VIRTUAL_FILE **(* | reactiveSound )(struct OSL_SOUND *, VIRTUAL_FILE *) |
Function called when the sound must be reactivated (after a stand by). | |
void(* | deleteSound )(struct OSL_SOUND *) |
Custom function called to destroy the sound. |